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Originally Posted by Raptor1
Pacific Storm is a really nice game if you can get around the bugs (Though the game has some horrible translations issues)
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That game wanted so much to impress everyone by doing everything and accomplished nothing. Really? I think the biggest problem with the game was everything not the strategic interface. I honestly didn't mind the Strategy part of the game because while it was AMAZINGLY unintuitive, it WAS detailed. The tactical interface and sim aspects were completely broken. The individual unit AI is only passable and watching BBs turn like tanks makes me laugh. Hasn't anyone heard of a rudder here? The air combat had a chance but ends up being stupid Blazing Angels nonsense. Bah BAH!
I've always thought that the best way to do a game like this would be to take Pacific Storm's strategic interface and soften it up a bit, take Battlestations Midway's tactical map and multi unit control interface and real it up a little, and take Silent Hunter's first person direct unit control and get rid of the bugs, and viola, One Naval Game to Rule them All.