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Old 06-30-08, 12:48 AM   #73
Captain Vlad
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Join Date: Mar 2005
Location: Pollard, Oklahoma
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I, in all honesty, love the idea of a 'Destroyer Command 2', but I do have to wonder just how engaging it would be. One of the better things about submarine simulations is your ability to roam freely, searching out targets and evading the enemy. I don't see that happening with destroyers. You would have assignments, not patrols.

Still, if they made some effort to make the campaign more 'sub style' in certain fashions (IE: not just scenarios aping real life events, but more of the whole 'go here and do this type of thing) it could work.

WWI is a neat idea, especially given some of the possible visuals (zeppelins, sailing ships, thick coal smoke, etc), and I'd probably enjoy it, but it doesn't tickle the fancy the way the Cold War scenario does...at least if you use Ducimus' idea for limiting the time period to the '50's and '60's.

That era of submarine warfare has never, to my knowledge, been simulated, and the possibilities...skulking around Cuba in your GUPPY conversion!...are quite extensive. People keep talking about how boring it would be, but I, personally, have no problem with a little alternative history. It's been well-executed in games before, and there are all kinds of 'what-ifs' possible with a Cold War scenario, and many of them don't even involve a general WWIII kind of thing.

One thing I would like to see is, as someone else mentioned, your actions having an effect on the overall war. Anyone remember MiG Alley's campaign, where your efforts against the Communist supply lines could have a direct result on the battles taking place on the front? This would be especially fun in small-scale campaigns, where catching the right boatload of Spetsnaz or the right USMC detachment embarked in their transport could have very serious consequences.
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