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Old 06-29-08, 09:27 PM   #425
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
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Quote:
Originally Posted by Rubini
Hi Racerboy!

What a good surprise to see you again here in the forum!

Now the absent guy is me.
Iīm playing others games and meet again others old hobbies too. Sh3 is not in my dayly attention anymore.

The Water stream was my first mod messing with all the Sh3 .dat structure (I mean Ids, controllers, properties, etc). So it could have some things not so depured in it...but all them have a motive there (after hours and hours - days to say the truth - in hard test...). Some iDs are just left behind because they donīt matter to the whole thing works...some of then have crossing callings to make a fake idea of water stream showing after a water pass over the hole...sh3 donīt have this specific controller.

And all my mods are open to the community, they are for the community and not mine indeed. I will be happy with anybody that could make them yet better. So, if you have good ideas on the matter I will be happy in help you with anything that I could recall about the original mod!

By the way, IIRC, if Privateer yet dont found a good solution, the Lifeboat mod needs a hand...we are stuck on the LB mod (with movement) always going in only one direction and with some small buoyance problems (the version with movement only). I donīt achieve to found a good solution for this issue neither privateer (if Iīm not wrong - already some time since my last contact with him)...this is the main motive that we stop on the version currently available without any other progress. If some good fresh brain could join the matter...perhaps we could find a good solution here too.

Nice to see you back!

Rubini.
if you're spawning them via a PG (not an FPG) then there's a way to give them random starting motion (IIRC). I'll have to dig up one of my test mods on this.....
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