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Old 06-29-08, 09:51 AM   #34
Mush Martin
Eternal Patrol
 
Join Date: Dec 2006
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Quote:
Originally Posted by Urge
Quote:
Originally Posted by Mush Martin
(btw this is an eight thousand yard shot)


Quote:
Segwin
How often do you fire at this distance?
Also, if using visual targeting, do you use an optics mod? What model torpedo are you using?
Are you using sonar only targeting? What mods are you using? Inquiring minds want to know.
Awesome shot(s)!
The Torpedo Range (single missions) isnt like ingame
although some methods developed on the range do make
it into the regular game it comes down to a matter of personal
taste in your settings.

To answer litterally I shoot at those ranges about twenty times a week.

but its not necessarly even close to that in my career game.

what I am doing is working up strategies and spreads for massive opening
hits for maximum effect. (as described above)

back to the matter of personal tastes, if you keep map updates on
you can always get a good range.

as for what optical package I think Im using the second or third last
version of improved scopes. (v.1.4)

but the way the Stand off shooting works the scope optic doesnt play
out that far,

- determine the max range available for your tdc in my own
case that is 9850yds

assuming your at station keeping peridepth and silent
diagram a circle onto the map that extends exactly to that
range. in this example 9850yds.
Zoom into the max zoom and center the diagrammed circle
on that point on your sub where the line for the waypoint connects.
zoom back out,

using the scope lock feature repeatedly at each point
get the speed using the normal method
(mark , time , mark , measure , multiply distance over time)
as the target approaches the circle determine course in the
usual fashion, aob v visual and map marking for course.
as the target approaches the circle mark on the map,
determined by range gating the target in by jumping
back and forth between periscope lock and map screen.
I normally update range everytime I do, you have to make
sure AOB stays right, anyway with speed and course set
turn on the PK and when the target ship is crossing the circle
make a final range correction,
assuming I made sense here and you did it right the pk solution
on the attack screen should be kissing the nose of the target
icon and tracking it perfectly for the next five miles,

time to shoot,

I will be back with a few pics.
M

[edit] ps. torps were mk xiv's shot anticipates enemy response
but even at that they always pick up the torps really late.
I think partly because the formation is at a more realistic
spread from each other (750 - 1250 yds) than the default
setting (300yds) in mission editor
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Last edited by Mush Martin; 06-29-08 at 10:24 AM.
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