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Originally Posted by Frame57
History has a tendency to repeat itself. Many elements of the "Cold War" are actually still in play. Russia is pouring more money into their navy once again. China is certaily coming on line in that fashion too. We see a unique need to have Submarines performing more "brown water" missions.
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I confess I was surprised to see a new boomer roll off the Russian production lines. Not a Cold War-leftover, either, actual, honest-to-gods, new production. (Too bad it's missing it's missiles, still :rotfl: )
Quote:
Originally Posted by Kapitan
Sub command with the SCX mods is most definatly cold war orientated however its easier to draw from the near past to create a modern realistic game than it is to project 30 years into the future and try and make a game like that especialy as the tide of war changes nearly every decade.
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Yeah, but what I'm getting at is - it's hardly 'projecting thirty years in the future'. We already have more than a dozen new submarines
right now, today in active duty in the world's oceans that are not in DW at all...certainly not as playable platforms.
Quote:
Originally Posted by LoBlo
I think if we were to try to create post-cold war scenarios that are interesting, we would start with a littoral water space, a 2nd tier navy fielding 1st tier DE subs (such as if Venuzela bought kilo's or scorpions or south Korean with german SSKs, etc). Drop in a tense political backdrop, with Russia or the US with an SSN to protect its interest in the region. Place some restrictions on not allowing civillian casulties and perhaps some a 3rd navy with assets spying/observing in the vicinity (to mandate confident identification before shooting). And you've got some pretty interesting scenarios.
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And while that's definitely along the lines I'm thinking about...I'd sure like a graphics update WITH that. It seems, even looking at the 'Falklands' war, a modern submarine's life is only going to see weapons (well, torpedoes anyway) fired once, even in a 'hot' conflict. With the amount of confirmation needed before sinking a ship in a civilian area - sonar tracking, visual identification, confirmation of orders...you are realistically spending a LOT of time watching, waiting, and following to get ONE kill. It'd sure be nice if it was nicer to look at along the way.