Need help with cloning door animation nodes
I tried on my own, but it didn't work out like I hoped : CTD...
What I've made so far is a boat with 11 torpedo tubes, the glitch is there are only 10 different door animations... So I tried to import a .dat into the dat file, change the ids, but that resulted to a CTD when trying to play...
what I need :
a new animation node in the Triton.dat, it would be called BCM_anim (back center middle ) or BMM or whatever as long as I can link my torp tube to it.
Can anyone do that or explain the steps how to ?
thanks
keltos
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"Honorable Builder of Sinking Ships"
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