Some of this has been mentioned already, but I'll chip in;
First of all, SH should stick with subs. Concentrating on a specific sector IMO improves the detail and emersion. Spreading the resources to make something like Dangerous Waters out of it wouldn't do it any good.
A new (fictious) setting would be nice. I'd prefer the (late) WWII technology, since I find that the most interesting. Maybe a new spin on the dynamic campaign?: Randomly generated or user definable coalitions, 2 or more. User can join any at start, maybe defections mid-war? Available boats depend on which countries are in specific coalition. Policies for coalitions can be set or randomized. For example, 2 could be at war at start, with 2 more neutral. 1 decides to join in mid-war, with the other remaining neutral till almost the end of the war. Heck, coalitions could even splinter with half the former allies suddenly turning on their former comrades or just fight their own war. It would keep the T.O. dynamic. Formerly safe waters could turn hostile in a heartbeat. Player controlled and AI ships accidentaly or "accidentaly" sinking neutral or friendly shipping could have an effect on that nations policy, causing them to leave their coalition or defect.
Now we're fighting a war with an outcome thats already set in stone. Feels a bit static to me. Either go out and hunt Japs, or go out and hunt the Allies.
To keep playability for everyone high, players should probably have no say in politics, although it could be possible for skippers with a high standing / renown ("war hero" status) to chip in in the decision making.
I also think the game should be more hardcore sim, players who don't wish to play like that still have the realism options to tweak the game to suit their style. A problem with this setting would be it doesn't follow history. Reliving historical battles that actually took place is something that drew me to SH in the first place (although besides the single missions I don't see much of that yet, short of modding the crap out of it). An option would be to include campaign "presets" to model it to historical accurate coalitions, like Axis vs. Alies.
With such a dynamic setting, it would be "easy" to mod it to Cold War; "just" add some new, more modern ships to reflect technology of that era and use the already present option to form corresponding coaltions. An addon wouldn't have to be more than that; some new models, a "preset" file to set up the adversaries, and perhaps some files that add in historical battles. It could go on for ever.
__________________
Contritium praecedit superbia.
|