Thread: Q Ship mod
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Old 06-25-08, 09:45 PM   #84
peterloo
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I saw your screenshot and it looks promising. Keep it up!

Just an suggestion - normal Q ship won't engage until the prey come very close (like several hundred meters). Can we do this (like by limiting the gun's range)?
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The 中国水兵 (Chinese Sailor) in subsim
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