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Old 06-25-08, 08:50 PM   #7
Ducimus
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Join Date: May 2005
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Quote:
Originally Posted by AVGWarhawk
TMO is pretty much in completed form as per Duci. .
A horrible truth is, a mod is never completed. Ive come to realize and accept that over time. They'll always be that "one more thing" to do. So i think the trick is finding a happy stopping point.

Captain America has mentioned some pretty nifty ideas to me about things he'd like to do to TM and publish them as a mod, and asked my permission to do just that, so if/when he does publish that (his) version of TM, i hope folks don't jump the gun and assume "theft" on his part.

I have long thought about a compled version of the latest TM and RSRD, but realistically speaking, the only reason to do so is what is tantamount to "JSGME symantics", as the only tangible benefit is the elimination of files ovewriting files. Folks have been running them as they have just fine for awhile now, so in the end i don't see much reason to make a compiled version. Although if someone wanted to do so, i certainly won't say no. (Although id check with Lurker first if one were to do so)

As per the differences between RFB and TM, im hard pressed to conjur a conclusive list of differences. There is some cross pollination in mods and ideas, so in some ways they're very similar, and in other ways very different. In the end i can only speak of TM since ive never played RFB (where would i have the time to?)

TM rides a very fine line between realism/historical accuracy and what can only be described as "gameplay". Some will cite TM as being THE historically accurate mod, and others will cite what i just did iin the previous sentence. In the end, as realism goes, one of my goals was to encourage realistic behavior on the part of the player. This is sometimes done through abstract means which some users may not agree with, but i degress, ive always reserved the right of "artistic license" in order to achieve my end goal, which again, was to make the player behave realistically. The biggest examples of "behavior shaping" in TM are aircraft and AI detection.
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