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Old 06-23-08, 04:16 PM   #8
gum22
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Join Date: Aug 2006
Location: Atlanta GA
Posts: 19
Downloads: 185
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Cheapskate, I'll be delighted to share everything. I actually have it up and working on my set-up, but I am playing with a heavily modded GWX2.1 at the moment.

Because of limits on my personal time, and my desire not to cause too much confusion or post bad information here, it will take me some time to answer in detail. For one thing, while I do use JSGME religiously, I have been working on this "fix" for my own personal set-up for about two years now, tweaking this and that. I need to get a firm hold on everything I've done before I can tell you how I did it.

For another thing, I am engrossed in a "radio mod" of my own (for my own use) which aims to recreate historical operational and detailed tactical traffic. What I am in the process of doing is blending Danurves superb radio log plus many of WB's superb GWX2.1 radio messages, plus hundreds of messages that I have created from scratch (based on history) plus GWX messages into a flotilla / theater based radio program that puts any player right into the campaign. This is TEDIOUS work using my own idea of proper radio "format" based on what I think a radio message should look like and discarding hundreds of radio messages, changing timers on hundreds more, and I have been at it for months. In the end, this mod will be activated by SH3 Commander and the real irony is I may be the only person who ever gets to play with it, hehehe.

On 1 August, 2008, I will be starting the GWX2.1 campaign and my tinkering with the radio, the crew, and the game will end and I will just PLAY!

So, not to hijack the thread but because of the many hours I have been plugging away at the radio messages, it has been a while since I first got my crew "organized". Let me dig around my set-up and see if I can spot *everything* I changed, and then I'll try to give you a thorough response in this thread.

warm regards,

Gumby
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