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Old 06-23-08, 02:34 PM   #30
LoBlo
Subsim Diehard
 
Join Date: May 2006
Location: Texas!
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Quote:
Originally Posted by GrayOwl
Quote:
Originally Posted by LoBlo
I may be wrong, but I think that there's a bug in that AI Subs will detect enemy subs if it get close enough despite being past there sonar washout speed. At least in my experience.
It can not a passive source?

Active high-frequency (which is used under ice) sonar can give back coordinates of an enemy sub.

However ping is -= HF Under ICE Active Sonar =- is not simulated in game and the player simply does not hear him.
Yes, but if I remember correctly, not all AI platforms have HF sonar in there sensor cache, so I'm not sure if it explains the bug totally.
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