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Old 06-23-08, 02:48 AM   #36
Nauticalwolf
Electrician's Mate
 
Join Date: Mar 2008
Posts: 132
Downloads: 89
Uploads: 5
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Hi Guys,

I've had a few requests to explain what files go into working on the ports/harbours.

So:

First off: almost all the objects found in on or around the ports/harbours are found in: Data\Library\harbor_kit.dat, this files contains all the dock pieces, cranes, trees, buildings, vehicles etc. - You need to get the ID numbers from here in order to mod the port or harbour.

Secondly: the port/harbour is actually located in Data\Terrain\Locations, each port/harbour has its own file, so if you wish to mod say Midway; you need to grab the Midway_water.dat file. These files contain the locations and orientation of all the pieces that make up the port or harbour.

The file structure normally starts (after file identifiers) with all the animated figures then it goes through all the "placements" for the various objects.

I use s3d to work the dat files; finding the object that I'm interested in then changing or relocating etc.

The first time I went to build the sub base it was going to be made up of all "in-game" smashed together pieces in order to make a whole new base.

After not being happy with the "look" of the sub base I decided to make all new models and then build the base again. - (great plan only I didn't have a clue how to build 3d models)

Now I know.

Just download the preview if you need to work out how the new files are structured and arranged.

Must go now, too much time posting equals not enough time modding.
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