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Old 06-20-08, 04:03 AM   #46
sergbuto
Pacific Aces Dev Team
 
Join Date: Sep 2002
Location: Sweden
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Quote:
Originally Posted by skwasjer
Yep, it worked. I increased the bounding box by 8 and had no problem to fly away for a long distance. The below shot isn't even near the max before I left the camera zone.
Good find, skwasjer. Though I did not have much problem with "out of sectors" issue, instead wanted to have some stoppers which would keep a player from going into/through the walls of interior 3D models. I guess collision spheres would be one of solutions but that would require significant amount of work.
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