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Old 06-18-08, 06:59 PM   #8
XLjedi
Ace of the Deep
 
Join Date: Jun 2005
Location: Palm Beach, Florida
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Quote:
Originally Posted by Urge
Quote:
Originally Posted by aaronblood
If you're trying to use the simplified O'Kane 90° method...

When we talk about firing down a 0° torpedo track...
you'll need to setup a firing solution such that you'll be holding the aiming wire steady on about a 10° or 20° mark (depending on target speed) and then as points of interest pass the wire, you can fire and your torpedos should track a straight line to the target (0° gyro angle shot).
What, exactly, is the relationship between speed and the 10° to 20° advance you enter when inputting range? From watching Rockin Robins Dick O'kane tutorials I had the impression that it didn't matter. I have had both great success and frustrating failure using this method and haven't been sure why I missed when it seemed like a sure thing. But hey, I'm a noob and I probably screwed up. I have been using 20° for all firing solutions. Does range matter? I am trying to fire at 5-600yds. I am pulling the range indicator as far to the right as it will go (1241yds).
Notice in the following plot of a Mark18 torpedo travelling at 30kts, if a ship (at any distance) is travelling at 6kts, 11° is the aiming point that would yield a 0° gyro angle intercept.



When you say you're using 20° what are you talking about? ...sounds like you're confusing aiming lead with the AoB input. In the example above, the AoB is like 80° Port. If you're using the O'Kane method your input for AoB is always either 80°S or 80°P for a target moving at 6kts. The AoB sharpens as the target speed increases because the aiming angle gets larger (like 20° instead of 11°).
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