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Old 06-17-08, 09:58 PM   #15
Arclight
Navy Seal
 
Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
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Cool, and sorry for before. When someone yells "fire" I run off for an extinguisher without knowing where to bring it; I tend to get ahead of myself.

I've been firing lots of fish at her, and basically anything hitting midship or further aft but still forward of the screws will sink her in 1 hit. Under the right conditions she'll even withstand 2 hits (above screws + the bow). I can post a list of my findings if you want.

I increased the Armorlevel and hitpoints like you did, but I set them to Yamato levels (96 armor, 1500 hp); hits that normally sink it in 1 shot tend not to anymore. Took me 3 hits last try: 1 hit on the first mast aft from center, and she lived! Second went in the bow, but didn't blow a hole, presumably because of higher armor level. Bow still sank a bit though. Third went far aft and finished her of. Think you can leave the armorlevels alone, just increase hitpoints so she can take more hits.

Also tried messing with the "SH3ZonesCtrl" stuff; you'll see "sphere's" and "boxes" listed there. I think they represent the compartments of the ship, and changing there individual armorlevel settings seemed to influence the ships sinking times.

Guess you need a 3d editor to see where those zones are actually located. There's also a "type" listing that lists a number. In zones.cfg there's an index where you can look up what type of area those numbers represent (I think). For instance, the first box, "box 0", is type 113 which would translate to "KeelBB" according to that index. "box 1" is type 188, "BBFuelBunkers" in the index, etc.

I'll pick this up tomorrow, 5 am by now...
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