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Old 06-16-08, 06:18 PM   #9
lurker_hlb3
Admiral
 
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
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Quote:
Originally Posted by Xantrokoles
Mikhayl:
The loading times are longer. Anyway they are much faster than Sh3 and you can see the more powerfull engine of SH4. I guess it is arround 10 seconds, but it is not problematical.
The ships are all out of Sh3, no uv-maps, cheap look, BUT SINKING :-)
When you look at the stock SH4 game, you see that the most important British ships, made by the devs.

Gimpy:
Better Wolves of the World's Oceans, cause we have no land units

Keltos:
Lorient,St.Nazaire,Bordeaux, La Pallice, Toulon, Salamis, La Spezia, Kiel, Wilhelmshafen,Flensburg, Bergen, Narvik, Trondheim and Konstanza
This are the supported flotillas; you can say I am at copiing www.Uboat.net

OakGroove:
Let's say almost no performance

Hitman:
This are only 3 layers. When I will recognize too big loading times, it will be split them.

General:
When I imagine, I can use Mikhayl's IIB, Lurker's work on the VIIC, IXB, IXC...
I got the player Submarines.
Okay I can work on the connings for the better Sh4-IXD2 so we have a great
IX types+II types
Spending time in the VII, it will be good enough.
The campaign files are almost ready, just some missions.
Upgrades are good importable.
We got a huge arsenal of SH3 mods.

So my imagination:
Having a standart mod, compareable with SH3 stock, just better.
With this mod we open the world for campaign, submarine, structure and upgradepack[...] modifications.


I’ve been working on SH4 campaigns for a while now, and what I’ve learned is that SH3 Campaign layer, specially the .SCR files don’t play well with the SH4 game engine. With out a “lot of work” on the various files UPCDataGe and CampaignGe your project may not work correctly.
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