Yes. Lightmaps have been re-worked to accomodate for the new texture. In addition i edited the *.dat files for gloss/specular levels. Texture size is 2048x2048.
Itīs a real pain though trying to add realistic detail, as plenty gets mirrowed all over the model. Some detail can only be realised via the lightmap, but even at 2048x2048 it gets blurred quite a bit.