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Old 06-15-08, 09:58 AM   #617
roadhogg
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Hi VonDos,

thanks for responding and i hope you don't think of my comments as a complaint, cos one can't complain about such excellent additions to the game.

I'm gonna have real fun with these

I can imagine that finding accurate data on armaments is difficult (to say the least, especially in terms of positional accuracy, because for that only photos will provide it).

The historical accurists may hang me for saying this, but it seems to me that ships this size, despite their speed, would have been increasingly well armed due to their vulnerability from attackas a result of their sheer size. Either that, or surrounded by a dozen escorts whenever they sailed.

In fact i can't imagine any enemy aircraft being able to miss one of these super liners if it was targeting it. And with the wolfpacks in the Atlantic in 42 and early 43 devastating shipping a sub could hardly miss either if it got within range.

Personally, although doubtless some will disagree, i'd say that ships this size should be well armed simply for the sake of game play, so that surfacing and cruising up to one would be a suitable form of suicide lol.

Perhaps, though i would hate to detract from any other projects you have in the pipeline, you could, like you have with the Aquila, do alternate versions of these awesome liners that are armed to the teeth

I confess i have no idea of the difficulty or ease with which armed versions could be done, so i can only pray that for some one who obviously knows his stuff it's no more than a "quickie" to accomplish.
As for the Aquila then, i'll try to script her in to campaigns from 43 onwards, then i can have a go at sinking her

I just found out yesterday i can open the Campaign.Mis file in word pad, and am comparing it as i write with the edited Task Force 1.0 in the gameplay mods section, to see how to customise it to my preference.

I've got at least six of your creations to add to it. They're all that good.

Well done m8

P.S. sorry about the length of this post.
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