Thread: Enemy sonar?
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Old 06-13-08, 03:12 PM   #13
1480
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Quote:
Originally Posted by Penelope_Grey
Water density also plays a part, not all water is the same... also the deeper you go the more interference. The Germans knew deeper was safer... in terms of active sonar matters.

Water density is kind of weird once it comes to sound wave conductivity. There are three parts to the equation but it's an important part. The deeper statement goes well in theory to passive sonar as well. And since we all know that SH3 is modeled perfectly :rotfl: then it should work :rotfl: flawlessly. :rotfl:

seriously, you do bring up some great points, I just wished the game was hard coded to take that into account.
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