Quote:
Originally Posted by gimpy117
you guys really wanna pass up 30,000 easy tons???!!
|
while i am certainly no rivet counter i do want the sinking effects to be in line with what would be expected if you looked at a ships specs.
i mean things can happen if the curcomstances are perfect so it could be actually be possible to sink her with one torpedo but that would be the very rare exception and not the routine.
when you look at a ship on paper you can say, this ship would probably need "x" number of torpedos to be damaged enough to sink. going by that guideline i would like to have that be close to how it is represented in the game.
there are some other ships also that dont respond to changes in hit points and armor levels so whatever is controlling them is a different.
its as though there is a built in "cheat" so some ships will always sink too easy no matter what the hit points or armor levels are set to.