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Old 06-08-08, 01:31 PM   #9
Von Manteuffel
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Join Date: Feb 2007
Location: UK
Posts: 473
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Quote:
Simply follow your own rules:
external reload only at 3 m/s or lower;
man the deckgun to load the externals - at least two torpedo qualified;
first half of the reloading time: under attack stay surfaced for three minutes; keep the deckgun manned; shoot the torpedo later to simulate its loss.
second half of the reloading time: don't dive at all; get your crew in after three minutes or let them work to enable your dive
An excellent work-around, Mittelwaechter. My sincere compliments. My problem is that I believe that in such a sophisticated game, with built-in limitations on when the deck-gun can be used; how long it takes to load tubes etc etc, it's simply an omission to allow the movement of deck-housed torps inboard irrespective of weather and sea conditions.

What I'm trying to say is that, with SH3 at the incredibly high level of development and modification it is now, no-oneshould have to invent a work-around to achieve something like realism with something so basic.

Best wishes,

Von M
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