View Single Post
Old 06-08-08, 09:16 AM   #10
Kpt. Lehmann
GWX Project Director
 
Kpt. Lehmann's Avatar
 
Join Date: Jul 2005
Location: The Republic of Texas
Posts: 6,995
Downloads: 124
Uploads: 0


Default

Quote:
Originally Posted by Phaedrus
Quote:
Originally Posted by UnderseaLcpl
I would like to say that IMO the GWX team did a fantastic job of making realistic ship damage.
If you're having trouble sinking ships it's because you are unlucky or hitting the wrong place or both.
........ I'm not about to overlook all the fantastic features of GWX just to complain about that.

Agreed.
If every ship exploded instantly and went to the bottom, it wouldn't be much of a game.

As far as I have read in other posts, fire damage isn't implemented because the hard coding of SH3 doesn't permit it.
@Pheadrus,

Concerning the selection of 'Realistic Sinking Times' you are advising GWX players incorrectly. Leaving it unselected can actually increase sinking times.

GWX was designed with the intent that players have the 'Realistic Sinking Times' selected and active.

I have lots more to say on the matter, but must leave for a real life engagement for a few hours.

Read pages 85-87 of the GWX manual.
__________________

www.thegreywolves.com
All you need is good men. - Heinrich Lehmann-Willenbrock
Kpt. Lehmann is offline   Reply With Quote