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Old 06-08-08, 02:01 AM   #11
UnderseaLcpl
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Join Date: May 2008
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I would like to say that IMO the GWX team did a fantastic job of making realistic ship damage.
If you're having trouble sinking ships it's because you are unlucky or hitting the wrong place or both.
The best place for a one hit kill seems to be the bow, where it begins to taper down, but not right on the prow. If you do it correctly the torpedo blast spot should be visible on both sides of the ship.
I don't know how ship damage is coded or calculated or anything but ships with a big hole in the bow seem to plow themselves underwater in relatively short order.
Also the manual says that cargo is a factor, so if you hit a 4000-ton freighter full of lumber then yes I can see it taking 2-3 hits.
My only regret is that fires don't do damage over time. This should have been in the stock game. Whether the GWX crew was either unable to change it or didn't care to I'm not about to overlook all the fantastic features of GWX just to complain about that.

Just my two cents.


edit- tankers are another highly variable ship. For me they either take one hit or several. I wonder if GWX represents empty tankers with water ballast.
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