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Old 06-08-08, 01:55 AM   #5
Phaedrus
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Join Date: Mar 2008
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Try to stick with the convoy a little longer - The ships will eventually sink.

I would also advise keeping "Realistic Sinking Times" unchecked.
It extends the sinking time of ships far too much, and is unrealistic.


As far as the offical history of the British Navy is concerned, as well as other studies of merchant shipping during WW II: 80 - 85% of ships torpedoed between 1940-1945 sunk within 1 minute of the initial impact, with only 13% surviving for an hour or more.

Some ships certainly beat the odds and survived single, as well as multiple torpedo hits, but these were the exceptions rather than the norm.

Generally, ships that survived torpedo attacks were tankers (particularly tankers in ballast, but all tankers proved difficult to sink due to compartmentalization), and cargo ships carrying buoyant cargo such as timber or empty oil / fluid drums.


In short, keep your current settings, but try to send two torpedoes per target just to be sure.

If you insist on single torpedoes, aim your torpedo near the bow (if you are sufficiently skilled in manual targeting), or at the engine room (beneath the funnel(s) ).

Given enough time, those two methods are the most practical ways to ensure one shot kills - but I usually only pick the nicest targets and send two to each.


Regarding patrol tonnage: Be prepared for a dramatic drop in tonnage compared to SH3 Stock.
If you are using high realism settings (limited fuel, realistic reload, dud torpedoes) expect to gain 30 000 on an ideal patrol. Anything above is exceptional.

As stated in a previous reply, GWX is not really intended to be an arcade experience.

You should find that you get tonnage totals closer to realistic values.

Have fun,


Phaedrus
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