Quote:
Originally Posted by BasilY
Quote:
Originally Posted by seafarer
It's not just the sinking time setting. GWX 2.0 and 2.1 have more realistic damage model. Stock SHIII (and SHIV for that matter) are far too arcade-like - in part because of a simple (and generous) hit-point damage model.
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That's all good.
7 torp hits on six ships (half of them under 4000GRT). And I got them at or near the fuel/engine area. I don't expect all of them to sink. But none of them?
3 torps hits to sink a 2000GRT merchant?
Like I said, in the REAL world some ships takes a long time to sink:
HMS Ark Royal sink after 16 hours by one torp hit.
Some takes a very short time. HMS Couragous (22500GRT) take 17 minutes to sink after 2 hits.
For the game to be truly realistic, some ship may take long time to sink some much shorter. That will be realistic. Making every ship took forever to sink isn't being realistic at all.
And whatis the difference between checking and unchecking the "realistic sinking time" option?
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<long sigh... >
At no time during the construction of the GWX ship damage/sinking models, was the 'realistic sinking' times option left un-selected.
If you as a player, are leaving that option un-selected... you will get unpredictable, and pehaps even paradoxical results in-game. During the production of GWX, we were not concerned in the slightest with the effect of leaving that option un-selected. Some cursory tests were made while leaving it unchecked. However, on finding results that did not make sense, the idea of having two different damage models was quickly abandoned.
GWX was designed with the intent that players select 'realistic sinking times.'
You are flatly incorrect that most ships in GWX take hours to sink. Critical (chance-lucky) hits can cause sinkings to occur in as little as 1-3 minutes. Otherwise, a number of variables influence sinkings in GWX.
Read page 85-87 of the GWX manual.
The average ship sinking in GWX will occur in under 90 minutes in most cases depending on how much damage was sustained. To be exact, sinking times will usually be anywhere from 1-90 minutes... not an average of 90 minutes.
Torpedo damage output is random. Not every hit should cause a sinking... and you must remember too that merchant ship crews also had damage control teams that might try to save their ship.
In WWII the average ship took 1.5 torpedoes to sink it. (1.5 torpedoes hitting the target and detonating to be more exact... this figure does not count torpedoes that missed.)
While I am here...
Please also note, that the special effects mods (fires, explosions, flying bodies etc.) included with GWX do not cause any damage (progressive or otherwise) AT ALL! They are simply graphic representations of the damage your weapon(s) inflicted.