Quote:
Originally Posted by seafarer
It's not just the sinking time setting. GWX 2.0 and 2.1 have more realistic damage model. Stock SHIII (and SHIV for that matter) are far too arcade-like - in part because of a simple (and generous) hit-point damage model.
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That's all good.
7 torp hits on six ships (half of them under 4000GRT). And I got them at or near the fuel/engine area. I don't expect all of them to sink. But none of them?
3 torps hits to sink a 2000GRT merchant?
Like I said, in the REAL world some ships takes a long time to sink:
HMS Ark Royal sink after 16 hours by one torp hit.
Some takes a very short time. HMS Couragous (22500GRT) take 17 minutes to sink after 2 hits.
For the game to be truly realistic, some ship may take long time to sink some much shorter. That will be realistic. Making every ship took forever to sink isn't being realistic at all.
And whatis the difference between checking and unchecking the "realistic sinking time" option?