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Old 06-07-08, 01:26 PM   #6
Hawk66
Commodore
 
Join Date: Sep 2006
Location: Germany
Posts: 609
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Quote:
Originally Posted by goldorak
About the dynamic campaign issue, Silent Hunter 2 didn't have one and nonetheless some intrepid modder (or modders) did one (I think you can still download the mod from subsim).
Why can't we make something similar with DW ?
There is no need to have a dynamic campaign that spans the whole world, concentrate on a specific theater, like a china vs taiwan scenario. With american and russian subs also. Something like that. We have a powerfull editor, and if I'm not mistaken there is also the possibilty to playback videos from the breifing screen (like in sub command) so why can't we do it ?
I've thought about to create a mission generator (external java tool) and even started coding. But it's a huge project for me alone (in my spare time), so I don't know, if it will ever be 'useful'.
Why creating a tool and don't use the editor? The editor is good but a generator has more possibilities like creating specific mission doctrine files, more randomization and automates tedious things like triggers to simulate message traffic and so on.

The next step could be a campaign generator (technically not a problem). But to be honest: I don't think, that this will be happen. I'd be happy to have a generator, which is more varied and sophisticated than the original quick mission generator.
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