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Old 06-06-08, 08:18 PM   #11
LoBlo
Subsim Diehard
 
Join Date: May 2006
Location: Texas!
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Quote:
Originally Posted by Hawk66
  • ToDo: Snapshot on incoming torpedo. Might work with a special Attack doctrine command but if it works there would be the need of several doctrine files
If you get this to work, please share. I've been fiddling around with it off and on and its easy to do IF the AI sub has already detected the firing sub. However, when it gets tricky is when the AI detects the torpedo fired at it, but not the sub that fired it. The AI won't fire at a sub that it still doesn't know exist (in it's logic).

Quote:
Originally Posted by SeaQueen
Also... something to consider, is that difference countermeasures might have different effectiveness values against different torpedoes. Countermeasure A, might work really well against the old Torpedo Mk.1 but be not-so-good against snazzy new Torpedo Mk.5 Spiral 15.
I always wished their was a modifier on the torp side (not just the CM side) to effect probability to track decoy, but alas, the engine was only made so that a CM has a blanket effectiveness on all torps.

At least one upgrade in complexity could be to start making individualized CM each with their own level of sophistication (read probability) for each country. I heard that the latest a British CM is pretty snazzy (frequency matching and such) and the Germans too.
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