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Old 06-06-08, 02:29 AM   #6
Hawk66
Commodore
 
Join Date: Sep 2006
Location: Germany
Posts: 609
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I did a couple of changes regarding the sub/torpedo doctrines (based on current LWAMI):
  • Torpedos:
    • probability that an AI sub fired torpedo uses CircleSearchPattern for a limited time after enabling or if it's lost its target / spoofed by a decoy. This is surely not a realistic behavior but it compensates a little the missing wire guidaince and against AI subs the kill rate seems to be improved
    • probability that a decoy is ignored
  • AI subs
    • more variable/randomized attack logic with the possibility to fire a third weapon
    • clears the datum after the first weapon is fired (but might continue engagement)
    • in regulary, but randomized intervalls the sub 'listens' ("stealth mode") and also might do the 'Madman Ivan' manoever (uh, is this the right term for it? ) if no other platform is currently detected
    • if the sub manages to escape it might bypass the area
    • ToDo: possibility of active sonar search (limited time) if a torpedo is detected but not the launcher platform
    • ToDo: Snapshot on incoming torpedo. Might work with a special Attack doctrine command but if it works there would be the need of several doctrine files
When I'm finished and there's some interest I can upload the files.
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