I did a couple of changes regarding the sub/torpedo doctrines (based on current LWAMI): - Torpedos:
- probability that an AI sub fired torpedo uses CircleSearchPattern for a limited time after enabling or if it's lost its target / spoofed by a decoy. This is surely not a realistic behavior but it compensates a little the missing wire guidaince and against AI subs the kill rate seems to be improved
- probability that a decoy is ignored
- AI subs
- more variable/randomized attack logic with the possibility to fire a third weapon
- clears the datum after the first weapon is fired (but might continue engagement)
- in regulary, but randomized intervalls the sub 'listens' ("stealth mode") and also might do the 'Madman Ivan' manoever (uh, is this the right term for it?
) if no other platform is currently detected
- if the sub manages to escape it might bypass the area
- ToDo: possibility of active sonar search (limited time) if a torpedo is detected but not the launcher platform
- ToDo: Snapshot on incoming torpedo. Might work with a special Attack doctrine command but if it works there would be the need of several doctrine files
When I'm finished and there's some interest I can upload the files.
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Only two things are infinite, the universe and human stupidity, and I'm not sure about the former.
- Albert Einstein
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