This thread got me thinking if i should touch up convoys.
Basically right now, in the default campaign Early war has more single merchants then convoys spawning. As the war progresses, the amount of single merchants reduces and the amount of convoys increases.
I made convoy reports pretty sparce so you won't be getting too many contact reports. Convoy composition is either 4 to 6, to 9 merchants ( i may have some 12 merchant convoys in there, but not very common), with probably 6 merchant convoys being the most common, with escorts ranging anywhere between 2 and 3 escorts being the most common with some convoys with 4 escorts. All convoys zig zag at regular invtervals (no i wont say how long their zig zags are, that ruins the fun)
At anyrate, ive run into a few too many 2 escort convoys, but then maybe that 3rd escort was there and i just didnt see him. They don't always bother to engage if theres already 1 or 2 escorts on you. On the other hand trying to loose a couple escorts takes awhile, but then again, if i do have too many 2 escort convoys, their entirely too easy to attack. (but then again, its not like the IJN had alot of warships to draw from like the allies - yes i play "back and forth" with myself when making design decision.. a regular waffle iron!

).
I have to go back through the convoy files and re evalute my settings there based on what ive seen the last 3 patrols. Either way its *close* to my visioin of what i want for a convoy.. maybe close enough, i dont know. Kind of hard to gauge a whole slew of convoy entries based on just 3 patrols. Since burnout demands that i take a break, i may just put it off on a back burner.