Thread: Stuck Dials
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Old 06-02-08, 08:49 PM   #9
lurker_hlb3
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Join Date: Apr 2005
Location: San Diego Calif
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Quote:
Originally Posted by U56
dcb Thanks for the link you provided, which also lead to other linked threads about this problem.

My theory about saving on top of a previous save is squashed, as I have encountered the problem again with a fresh save, this time on a Type IXC/40 U188, out of Lorient on a Monsun career, so it's not just the VIIC.
I saved on the surface, undamaged, with no other units in contact.

While maybe a gamestopper for some, I am trying not to let this bug annoy me too much, as , at the end of the day I still have full functionality, only a certain loss of immersion with no useful information on the dials.

I enclose a copy of a reply Rubini made 21 June 2006 in connection with this problem on one of the old threads.

Hi guys,

Well, well you are suffering from an old known bug. This was adressed a more than year ago.

This problem is related to another Uboat on the campaign files than the player's uboat (AI uboat, cloned or not). In that long time ago I and Sergei just find that only a correctly cloned uboat must be used for AI uboats. So, someone here put a not well cloned or even not cloned uboat on the campaign SCR file. Just delete them (or use a AI uboat that is on the original GW/HT folders) and the bug will go away.

Hopes that could help you!

Rubini.



Regards

I have read all through those threads. My question "DID" you meet up with the "AI Uboat" that I have in the mod ?
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