Quote:
Originally Posted by Hawk66
I'm currently trying to improve the behaviour of AI-Subs and asking myself if it's realistic, that torpedos always gets distracted by decoys.
Is that 'real life' behaviour or should there be a modifier like that a torpedo gets only distracted with a probability of 50% ?
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It's not realistic for a variety of reasons. It would be better if there was a simple probability of the countermeasure being effective. You have to be careful when you do this, though, because with the LWAMI and torpedoes that can potentially re-attack their targets, the statistics of this might get kinda funny. Then you'll find yourself asking what does that probability of 0.5 really mean and is it too high or low? I can see people here geeking about that for years to come.
Also... something to consider, is that difference countermeasures might have different effectiveness values against different torpedoes. Countermeasure A, might work really well against the old Torpedo Mk.1 but be not-so-good against snazzy new Torpedo Mk.5 Spiral 15.