As part of next update, my "evil airplanes" are going to become a little more evil. Yes, i know what someone out there is thinking, "how is that even possible?"
Historically, japanese pilots carried two bombs. One set to go off at 20 meters, another at 45 meters (or there abouts, i dont have my notes with me). Currently (cause i dont think ive pushed this change out the door yet), planes have EITHER, a loadout set to explode at 20 meters, OR another set to explode at 45 meters - never both at once.
That is changing. They will now have both, which is, as far as i know historically correct. In addition, an airdropped depth charge will look like a depth charge and not a bomb. What is A-historical, is ill have planes equiped with a few more bombs then they did in real life in order to keep the threat level high keeping the overall game mechanics in mind. Makes no sense to me, to have a bird harmlessly drop two eggs and fly off. Quite laughable given how their aim tends to be off most (but not all) of the time.
I've posted these screenshots elsewhere, but its part of this update.
SD radar is pretty sweet, and gives you a fair amount of advanced warning, but ill bet when you get a contact, you pull the damn plug and head for the cellar. Frankly im not sure which is more dangerous, Japanese aircraft, or Bungo Pete.