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Old 05-28-08, 10:38 PM   #13
difool2
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Join Date: Apr 2005
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Now that's a bit unfair. Didn't sound like an "inescapable" situation to me (just one escort). When I've been bit by this bug (before I was enlightened about it), it would typically take 6+ knots to get her to rise again. Now the modeling (or lack thereof) of the things you mention is a different issue, and I wouldn't mind it if such (via the mythical SDK) was ever implemented, but having to go 6 knots just to save her from a horrible fate seems a bit much.
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