UV Mapping in max is a pain in the a%&!
I'm going to use LW soon.
Glass is easy.
Go to materials editor.
Assign an empty slot.
chose a light blue colour.
set opacity to 20
apply to mesh for glass.
You have to separate the glass mesh from the model.
selth the mesh for glas using polygon select.
then switch the detach button and name the detached pieced glass.
There is a more detailed way for high-quality glass. But if your model is low poly it won't make sense.
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