View Single Post
Old 05-23-08, 11:44 AM   #4
DavyJonesFootlocker
The Old Man
 
Join Date: Dec 2007
Location: Stink Drunk in Trinidad
Posts: 1,572
Downloads: 138
Uploads: 0
Default

UV Mapping in max is a pain in the a%&!

I'm going to use LW soon.

Glass is easy.

Go to materials editor.
Assign an empty slot.
chose a light blue colour.
set opacity to 20
apply to mesh for glass.

You have to separate the glass mesh from the model.

selth the mesh for glas using polygon select.
then switch the detach button and name the detached pieced glass.

There is a more detailed way for high-quality glass. But if your model is low poly it won't make sense.
__________________
"Silence means death. Stand on your feet. Inner fear your worst enemy."- Sepultura.
My Silent Hunter 5 mantra is this......"Torpedo missed, sir!"
A P-400 is a P-40 with a Zero after it.
A proud member of the Wikipedia Haters Club
DavyJonesFootlocker is offline   Reply With Quote