In a busy anti-missile situation, having one player on the radar (weapons coordinator?) put up a target queue trying not to 'duplicate' the contacts, and another at weapons control just shooting at those, means fewer missiles are spent on the same missile. In a situation where you have multiple missiles incoming, spending no more than one sm2 on each (at least until you've cycled them all or a missile has missed) is bad; this pipelining of work will help against that. (If the first does hit, you wasted a missile; worse, that sam could have had a chance against another target.)
Or that's the theory anyway. I haven't gotten much of a chance to try it out in practice.
Been too long since I played it, actually. I think all the Perry bugs got to me.
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