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Old 05-22-08, 03:40 PM   #4
kage
Helmsman
 
Join Date: Feb 2005
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In a busy anti-missile situation, having one player on the radar (weapons coordinator?) put up a target queue trying not to 'duplicate' the contacts, and another at weapons control just shooting at those, means fewer missiles are spent on the same missile. In a situation where you have multiple missiles incoming, spending no more than one sm2 on each (at least until you've cycled them all or a missile has missed) is bad; this pipelining of work will help against that. (If the first does hit, you wasted a missile; worse, that sam could have had a chance against another target.)

Or that's the theory anyway. I haven't gotten much of a chance to try it out in practice.

Been too long since I played it, actually. I think all the Perry bugs got to me.
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http://www.xfire.com/clans/dwobjective/ for those who like playing objectives-based missions. (As opposed to deathmatches)
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