Quote:
Originally Posted by Platapus
Perhaps a compromise would be a small graphical depiction of the relative direction with respect to the orientation of the submarine.
Instead of the binoculars magically telling you that you are looking at 045 relative, the graphic would depict you facing off the starboard bow or something like that.
Enough information so the player can orientate themselves but not exact targeting information that would be unrealistic.
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For those who want it, I can make a new TGA for just that sort of effect. Maybe using 0, 90, 180, 270 only.:hmm: Or, just open the bearing.tga in a graphics suite and either erase the minor marks or re-paint the alpha channel. Either will work.
BTW for those who want the original bearing marks back, open your menu.ini and find the binos block, you'll see that the tga being used is bearing2.tga (IIRC), change it back to bearing.tga (IIRC) and the game will use the original file I left in there.

Must have been clarvioant that day.