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Old 05-21-08, 03:45 PM   #843
akdavis
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Join Date: Mar 2005
Location: Fort Worth, Texas
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Quote:
Originally Posted by Nisgeis
Quote:
Originally Posted by Maltro
Thank Somebody could help me? I would like to delete the black smoke effect when a ship sink and oil burn. I just find it too compact and a little bit too unrealistic. wich files I could delete to disable it please?
Hi Malto again, the thick black smoke effect is a bit controversial. Some who have seen oil fires in the gulf region say it's realistic, others don't like it. It's very hard to get a grip on what effects people like and don't like. I don't know how many people have downloaded PE3 or how many of those like which effects. The depth charge change seems to have been the quietest one. I think the oil fire effect looks better than the previous oil fire effect, but is too strong to be used as often as it is. I was thinking along the lines of the stock game, where oil fires are quite rare and usually mostly on the oil tankers, which makes sense. Some screenshots I have seen with multiple Marge Simpsons, as someone called them, didn't look right at all. There needs to be more varied smoke effects, DrBeast will be able to tell you if that's possible.

So, I was initially happy with the effect, but now I'm not, so I will change it, if Kriller wants me to do any more work on PE that is . The reason it's so dark, is because at the time when using alpha blending the only way to get the smoke to give a thick dense feel was to set the colour dark. Using grey, the horizon was visible through it. It was the first effect I did and my first attempt at particle generators, so I didn't have all the knowledge to make it how I wanted it, though was happy with it at first, though I couldn't get it to rise the way I wanted to and it does look a bit wrong.
It is a very nice effect. The problems I see are 1.)it's frequency and 2.)It's verticality (i.e. it tends to stay in a narrow column rather than billowing and growing larger). It also might be out a little out of whack under the influence of wind in comparison to some of the other smoke/fire effects.

Now I understand there might be graphical/processing limits on how wide such a column could become, but I'd rather have a less frequent, but more dramatic effect if I had to choose.

Different sources of fire, but smoke is responding to wind the same:









Good image of a tanker that was just hit and starting to burn:




Here is about as extreme a fire at sea as you could get, and look like in 0 wind conditions:
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