Quote:
Originally Posted by Snaptrap
After looking through the files, I've concluded that the game won't accept more than one controller type per object. I've done things like adding another controller to a weapon with a secondary function and it won't take. Only one of the controllers are accepted at a time.
I imagine this can be done, but when trying the most simple possibilities, I'm guessing it's more work than it's worth. You're probably better off manning the gun yourself.
May I ask why you want this anyway?
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Oops, missed your answer here. Thanks for looking into it further.
Why: in the case of US submarines in the Pacific, the primary use of small arms and AA cannon on board the sub was not defense against aircraft, but in attacking in attacking boats and ships. I can't even bring to mind a single account of a 40mm being used on a sub with effect against a Japanese plane (no doubt there is one, however). But there are countless accounts of the 12.7mm/20mm/40mm weapons being used in conjunction with the deck gun (or sometimes alone if seas were to rough to man the deck gun) against Japanese shipping, especially coastal craft.
With U-boats, the AA guns were certainly far more important for defense against aircraft, but nonetheless, it was standard procedure to employ
both the deck gun and the 37mm gun against a target during a surface (20mm weapons were to be used only with discretion).
But as it stands in SH, your AI gunners will not use any weapon other than the deck gun against an enemy ship. You can of course man an AA gun and use it against a surface target while the AI uses the deck gun, but if you have multiple AA guns, this still leaves some weapons totally unused in an engagement, plus you have to spend your time at the AA gun instead of captaining the ship from the bridge as is both
proper and
more realistic.
Now this doesn't really have a huge impact in the stock game, as the deck gun is so overpowered that you really need not worry about additional firepower. But if you play with a realism mod like Real Fleet Boat, the deck gun is toned way down, with long reloads and greatly reduced damage. Having all available weapons firing on a target under these circumstances can be decisive (and would be even more so with some improvements to damage models).
And all other considerations aside, it is just
really awesome to observe from the bridge of your sub while all your weapons are being used at once against an enemy ship.