Just remember; SH3 is NOT a simulator. It was never intended to be a simulator. When SH3 was released, it was an arcade game, something like a "shoot-em-up" game IMHO. GWX and other excellent mods made the game more realistic; not like a simulator, but realistic enough to give you goosebumps and lots of frustration, without destroying the playability.
IF (im saying if) SH3 was a simulator, like FS9 or FSX is for the fligtsim world, then i would like to read all the postings in this forum.....
Example;
1: How many of you have actually tried to balancing a submerged uboat in stormy weather and unpredictable tidal current conditions at periscope depth? How would this be on a computer?
2: What would you do if the diesel filter to the starboard engine clogged up, causing the engine to stop? Would you try a restart? What if you just had spotted a convoy, and you were racing in on the surface, ready to attack when this happend? Would you abort the attack?
3: What about navigation? Ever tried to calculate a route around the british isles, considering drift and weather?
4: And the AI...
In GWX 2.1, i think the enemy stops hunting you after 30 minutes without any contact of you. What about staying down for ....lets say...4 hours, and not hearing a d*mn thing ot the hydrophone, just to surface and stare right into Capt. Johnnie Walker's barrels...?
No, you guys....Im totally grateful that SH3 and the supermods are just the way they are....
Just my two cents and a bottel of cheap beer..