Quote:
Originally Posted by Mikhayl
I'm still not sure to get it, basically, you draw a spot on your texture space and it appears on the bow. If you want to have that spot on the stern, can you do it without moving the spot from its position on the texture space ? If not, that means you still need 3dsmax (or the like) first to define the uv-map.
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It's direct editing. The same as you would do when painting a model. Rotate, spray, brush, or whatever. Same goes for textures. When you apply designs, it's just copy and paste. The plugin does all the tedious 3DMax work. Could be why it's so expensive. I'll post samples later.
Similar effects can be achieved through another program called ZBrush though I have yet to fully understand the method of how it's done.