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Old 05-20-08, 06:06 AM   #128
keltos01
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Join Date: Feb 2008
Location: Milan Italy
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-[quote=Mikhayl]I didn't take shots, just tryed quickly, basically you get a Jyunsen hull with the type18 texture applyed on it.

why not the Jyunsen B texture ? the typ 18 texture isn't even in my mod anymore !!!

-For all I know it's impossible to have non-uvmapped parts,

my orange sub is complete... so the mapping is good, just the texture doesn't show like in 3ds.....

-if you have parts without mapping I think S3D won't import the object at all.

it did it with the one showing orange..

-As for the texture, you can scale it to 2048 or even 4096 if you wish, but even in 1024 there's more than enough room on the "mapping square" to upscale the hull,

the resolution of my texture is too low then ?

-just look at the mapping of the type 18 or IXD2, that's the way to go. When the "jigsaw" mapping is finished in 3dsmax, just export the template and use photoshop or the gimp or whatever to paint the texture to fit the template.
...
I've done it a few times now

-Also I saw you have a "object-uv1.uvw",

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