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Old 05-20-08, 05:53 AM   #127
keltos01
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Join Date: Feb 2008
Location: Milan Italy
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Why is the texture node in the .dat (see picture) referring to a XXXX.tga when in the typ 18 directory they're all DDS ?

I made both tga and dds of the same files NSS_Uboat18_T01.tga and NSS_Uboat18_001.tga, does the .tga have to appear in the file name or just be the type ?

do we have to save in 24 bit or 32

also : if I make the DDS with photoshop 5.5 and the nvidia plugin, the smaller images are to the right of the larger image, when I use CS3 at home, they're to the left of the main image, does it matter ?




What type of output do you have to choose ? see below


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