Why is the texture node in the .dat (see picture) referring to a XXXX.tga when in the typ 18 directory they're all DDS ?
I made both tga and dds of the same files NSS_Uboat18_T01.tga and NSS_Uboat18_001.tga, does the .tga have to appear in the file name or just be the type ?
do we have to save in 24 bit or 32
also : if I make the DDS with photoshop 5.5 and the nvidia plugin, the smaller images are to the right of the larger image, when I use CS3 at home, they're to the left of the main image, does it matter ?
What type of output do you have to choose ? see below