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Old 05-19-08, 03:19 PM   #35
Snaptrap
Eternal Patrol
 
Join Date: Oct 2007
Location: Alberta, Canada
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Quote:
Originally Posted by DavyJonesFootlocker
I use Photoshop and Illustrator for the textures. However, I mainly use Lightwave instead of 3DS Max. UV Mapping is not my forte so to speak. I take a screenshot of the front, side and top views in LW. Crop them in Illustrator and in Photoshop apply the textures. Then I incorporate the textures into LW and apply them to mesh. That's the simple explanation on how I do it. Like I said before it's easier in LW than Max. I suppose you can apply the textures via the Materials Editor.
You should try Lightwave's 3D plugin for Ps. Applying textures couldn't be more easy.
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