Quote:
Originally Posted by akdavis
Glad to help test Nisgeis. Also, I was pondering last night whether there might be a way to cause at least large-caliber shell splashes (i.e. "Particles.P01_&Big_Shell_water_explosion") to return a radar contact, if not all calibers.
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I haven't looked at what causes an object to give a radar echo, it may be a property of the object. It was removed from sampans in one of the patches, so may be possible. Either it's hard coded into the radar routine, or there's a sim controller in the .dat file for the ship - it's on my to do list, to try to see if I can get ship contacts longer.