Quote:
Originally Posted by Quillan
I don't know if this is what happened to you, but what I've found in TMO/RSRDC is that when I get to within 2000-2500 yards of the merchant, they start zig-zagging. I've begun taking 2500-3000 yard shots just to stop this. I've lost track of how many times I've set up my shot using the radar, gotten well ahead of the target and submerged to lie in wait, been having the sonar man follow the closest target, only to have them start weaving when they get to that 2000 yard distance mark. Most of the time, though, they only vary by 300-400 yards to each side of their course, though.
If you're running RSRDC, the other possibility is bad luck, which I've also had a bunch of. The ship routes in RUSTIC zig-zag naturally, and at least a dozen times I've set up for a ship/convoy/task force, only to have them hit one of those points and veer off in a new direction right before reaching the firing point! 
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Thanks, I am running TMO/RSRD as well. Played and replayed this setup numerous times. What seems to be off is the angle on bow. I have a good plot for the direction the target is heading and I enter the heading into the TDC via AOB however, with map updates on, I'm off between 5-10 degrees on compass heading. In other words when I have the 3000 yd rose up my map update position and my TDC plot/position on the rose don't jive. I finally did manage a sonar sinking but I had to adjust AOB to match the map update, not actually targets heading.