Quote:
Originally Posted by Ricky_75
Installed the new version - works great!
But most times, when manual aiming at a target, the position keeper is at the right position and stays a the right position, but torps are missing (about 400 yards!)
Any ideas? Tried it inside the torpedo school and it worked, tried it inside a career with heavy sea and tried it 6 times with a savegame - and no torp hit!
The AOB is ok, speed is ok, distance is ok, PK marks the merchant and stays with the merchant over time.
I obtain the tracking data like this:
0) disable PK
1) Identify target
2) Using range-finder, apply data
3) Mark merchant on map
4) wait ....
5) Using range-finder, apply data
6) get speed calculated
7) get aob
8) re-get range and apply
9) enable PK
10) validate speed with marked point on map and time
11) validate PK at attack map
12) fire torpedo
... torpedo is missing with an angle of more that 20 degree :-(
WTF am I doing wrong?
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Ok, I guess I'll take a shot at this one. You state in the # 2. spot that you "use the range finder and apply data". My first question is how far out are you from the target? If you're more than 4000 yards distance form target using the stadimeter is just about useless, especially if your in heavy seas. The rise and fall of both target and sub will make it
very difficult to get a correct reading at long distances. Why not take an innitial sonar reading of the target? It's much more accurate.
And, do it yourself, don't rely on the crew to give you accurate readings. Go to the sonar station with the target bearing in hand and find it yourself. Then send it to the PK. The range finding will be very accurate as long as you remember that
the farther the range, the greater amount of error there will be in any reading. That means sonar, stadimeter, radar, anything.
#3. "Mark merchant on map" That's good. Now you can get a fix on the target as long as it is set to show on the map from your options settings. If not, I'd ask you to do so until you get comfortable with the map marking. When you are, use the option "No Map Contact Update" for a real experience in manual targeting. (A shameless plug for my "Tutorial for High Realism") With a couple of marks on the map showing the targets position, the targets course can be drawn by intersecting the marked spots.
Again, I don't see anywhere else where you use the sonar for range. That's a mistake. Use it along with the stadimeter. How many times should you check? The more the better. Right up to the time of firing if you can. You will know when your getting the right range when a sonar finding, preceeded by a stadimeter reading are almost the same. Give or take 20 yards.
And, where have you checked the torpedos for speed and depth?
Each one needs to be checked.
Do not set the "Offset Angle", leave it at zero. I never mess with the angle setting.
That should do it, as long as you set up your sub to a perpendicular angle to the target path. Check the AoB to make sure it seems right for the actual angle your following the target on. The AoB likes to be at the 9 (90 degree) mark port or starboard when the torpedos hit. As the target nears the bearing of 15 to 20 degrees port or starboard of dead straight on (zero degrees), open the outer tube doors to all torpedos that you plan on firing. At about the 10 to 15 degree bearing mark, fire away in quick sucsession. I've had 2nd and 3rd torpedos miss the target because the first hit caused the ship to slow or at least rock out of step to the initial solution. Not to mention the evasive action of the target once it realizes its under attack.