Quote:
Originally Posted by akdavis
Quote:
Originally Posted by ref
Quote:
Originally Posted by Snaptrap
Quote:
Originally Posted by ref
Try changing the weapon type from AAgun to Cannon in the weapon sim file, at least in sh3 as long as it has AP/HE and AA shells it opens fire on both surface and air targets.
Ref
|
Any shell type can be used for this. The important thing is that the Crew AI understands that the gun can be used on either surface or air targets. I was going to do this once but left it out because the shells used in the AA guns were at maximum strength and only used to quickly dispatch annoying aircraft. It would've ended up doing the same for everything else too.
|
A human player can shoot any type of shell, the AI will only shoot if they have the correct type of shell for the different kind of targets, also if the weapon controller is set to AAgun they'll only shoot to airplanes, if it's set to to cannon they'll shoot at both kind of targets only if they have the correct ammo.
Ref
|
Sounds like a good place to start. Main problem will be adding AA ammo and squaring that with real ammo types. Can AA ammo be added to a gun in the sim file as well?
|
Yes, open the sim file with s3d, and look into the wpn_Cannon controller in the ammo_storage section, you'll also need to look in the shells dat file for the Id numbers of the ammo.
Ref