Hi again
In respons to Rock Robbins - in the game, as well as in real life we have the exact same problem with a x6 periscope and movement of the submarine. Your camera will pitch and roll as if it was on the top of the mast it self. just like the real view through a periscope. You can clearly see this if you compare a calm sea vs. uncalm and again vs. surfaced and all risen. Stadimeter shots will be with the same dificulty in that regard.
With regard to the problem i originaly tried to show here i think i have to explain it again. The lines i have highlighted in the image displays how much 20 ft. of target (the Zinbu Maru's deck height is nearly 20 ft.) should be when the target is at the different ranges...
ie.
20 ft. @ 2500 yards --- meens that the 20 ft. (from water to deck of the Zinbu) should fill from the horizon line to the tick.
again the nearer you get the more it fills and the further the distance between the tick and the water line.
Try to place the Zinbu Maru at different ranges (400, 500, 1000, 2500 yards) in a setup via mission builder and take a look at it through your scope. Only the closest are fitting (depending on your cameras.dat mod and periscope overlay image ofcourse) while the error gets bigger and bigger the further away the ship is. NOT becaurse the ship is "sinking" into the horizon (not even starting to do that at 2500 yards) but as I see it, becaurse the ships gets placed too far away as well as the waterline/horizon effect as Nesgeis explained above.
It should be obvious in the ship length as well, so im going to have to try that out before i can say anything about that.
I have tried to play around with the AngularAngle factor in the cameras.dat file to see if i could hit a place where the ship would show it self correct, but i was not able to find an Angular Angle that would alow the ship to be in correct height at 400 yards as well as 2500 yards. My current Cameras.dat mod has the angular angle calibrated from a ship placed at 400 yards - So it should give the correct image of the ship sizes compared to what the real skippers saw through their linses.
To me thats problematic and tells me that something is wrong with the placement of the ships on the sea regarding to the range they are placed at by the graphics engine. But again to be REAL sure that there is a problem apart from the horizon/waterline i need to check the shiplengths as well - they will not be affected by the waterline problem.
Last edited by Mav87th; 05-15-08 at 08:56 AM.
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