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Old 05-15-08, 03:37 AM   #649
RFB Team
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Join Date: Mar 2008
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Quote:
Originally Posted by akdavis
Wow, awesome stuff guys. The Flakvierling is now the fun switch it deserves to be.

Two things I noticed:

1. Actually not sure if this was touched in the patch or not, but the shell passing sound still loops as it approaches and passes over instead of a playing a smooth doppler effect (as in stock). Possibly experience of this might vary depending on range from guns and ballistic trajectory of the round. Tested with both realistic sound travel on and off. (On a related note of little importance, testing this I noticed the sound "P08_&Shell_water_explosion" is really weak and might be worth "enhancing" sometime down the line. Sounds more like something heavy being dropped into a pool than a high-velocity shell striking water.)

2. XVIII is still missing the Walther drive button. Not really important to me, but I had thought that button might be useful for future modding, and without the Walther drive, the XVIII is just a gimped XXI (which personally I would actually prefer to have in the game).
Glad you like the fixed AA guns. You don't want to know the logic of why I had them the way I did before. That flakvierling really is a buzzsaw now!

On to your comments:
  1. Shell noise in the air: this really is an odd one, as I removed any doppler effect from the SH.sdl file. Tested it out in-game, and it sounded good to me. I "think" the problem may be because the file is supposed to be looped and, since the file I'm using has a doppler effect, it causes it to sound funny in-game. The fix for this may be to disable the looping feature of this sound. Will look more into it. As for the shell noise hitting the water...hmm, may want to replace it in the future. Again, something I'll look at.
  2. This is probably an issue with the orders bar problems we've been having. The H2O2 panel is there in the file, but it's not showing up. Another thing to put on the to-do list.
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